Apr 30, 2019 - This Pin was discovered by Kirk. Discover (and save!) your own Pins on Pinterest.
The Thief’s Fast Hands feature lets you use your bonus action to make a Sleight of Hand check, use your thieves’ tools, or take the Use an Object action. And before you ask, no, activating magical items doesn’t count for this feature. Nonetheless, this ability can really open your options in and out of combat, especially if you discuss what counts for an Object with your Dungeon Master.
Cunning Action. Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. Roguish Archetype. At 3rd level, you choose an archetype that you emulate in the exercise of your rogue.
Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn. Master Duelist. Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again.
Sneak Attack. Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of.
As a bonus action, choose a friendly creature within 5 feet of you. Until the start of your next turn, whenever the creature moves or is moved, you move to stay within 5 feet of it. If an attacker you can see hits the creature with an attack, you can use your reaction to cause the attack to hit you instead. The effect ends if you choose to end it (no action required), if the creature moves to.
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. This action can be used only to take the Dash, Disengage, or Hide action. Roguish Archetype. At 3rd level, you choose an archetype that you emulate in the exercise of your rogue Abilities, such.
Rogue 5E Class Details. This rogue 5e do signal for her all companions to be waiting, a halfling creeps forward via the dungeon hall. She actually presses her ear to the door, and then pulls out some set of tools and even picks the lock within the blink of an eye.